Dynamic Cloud and Rain System

So, one thing this game will have which most don't is a dynamic weather system.

Ok, so yes, games do have dynamic weather systems already. What's going to make this game special? Well, a few things. First, let's talk about wind.

It will control a lot. It controls the direction clouds blow in; and it controls the direction trees and shrubs move in as well.

Shrub blowing in the direction of the wind

It's not just the direction, but also the strength as well which is kind of cool.

Clouds also go in the direction of the wind.

Clouds

But, there is one other special thing about clouds as well. They are volumetric. They have real volume you can fly into and see.


Next to the cloud
In a cloud
After Rain

One other little feature is dynamic lakes/ponds. When it rains, the lowest points of the area will fill, and when there is no rain for a period of time, the same areas dry up.

I would like to make this a lot more dynamic, but for now, this is quite unique for a game like this, so it's kind of fun working on this feature. I could imagine real droughts  and famine that could become part of the live game.

But, baby steps. Need to get the foundations first. Once the core concepts and capabilities are there, then I will expand.